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Let's see how long this lasts.
Tue Oct 06, 2015 10:29 am by Misuke
Hey all!

Been a while since I bothered posting here, since there was absolutely nothing I could do to revive the game from the state in which it was left. That has since changed, and I now have access to the means to better the game, and bring it to the state in which it was originally meant to be played.

I do hope regulars and newbies alike welcome the changes I plan to bring, and continue to …

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Ikou Era Apology
Fri Nov 25, 2011 3:59 am by AllSmiles
Hello, faithful Ikou Era players. I am sorry for being so inactive to the production of Ikou Era, me slowing down with updates had affected all of us. I doubt, I can make it up for your patience and your unbreakable loyalty to someone that had been made by my brain. Ikou Era is my first original project and it is one of the most proudest work I had done, this project was the result of my …

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 Some Suggestions

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Kinger556
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Posts : 27
Join date : 2010-07-05

PostSubject: Some Suggestions   Mon Jul 05, 2010 12:54 am

Alright, i'v only played the game for a few days but theirs a few things I feel I should suggest:

1:
After playing, theirs just 3 stats people invest into : Speed, Strength, then some willpower
Defense should just be taken out to stop newcomers to actually invest into it. Also, If you spar with someone with more speed, you cant hit them at all or gain SP from the spar.....but they do, infact they get ton from it. This pretty much ensures that they will stay stronger forever.......So, just saying you should try to fix this..... Although, you could make it so that if someone has high defense, the attacker could actually hurt himself from attacking him

2:
You should put in a way to wield two swords, It would really make new styles and such for RP

3:
People spar...Alot and gain a ton of SP's from very random spars, like people just run in the middle of the biggest group of people and say "Wanna spar" its kinda annoying, So you should maybe make it so they can only spar if they join a Dojo or some kind of group? That way their not just sparring with random people but with people they icly know

4:
I think it would be cool to Master stuff, like after you use the sword for a few ic years you completely master it, and back to #1 I think it would be a good idea if the more you master a weapon the easier it is to hit people, besides for speed. That way people might be able to counter it in some way.

5:
Their should be a kind of tracking system, like when Someone runs away ff your screen, if your icly good at tracking, then you can maybe track their footprints or something?


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CloudEnvy
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PostSubject: Re: Some Suggestions   Mon Jul 05, 2010 4:52 am

I like these suggestions and adding more weapons and ways to wield would be an excellent idea. So far it seems like ninety-nine percent of people wield a sword. I believe I've seen one or two people with a bow ( Not counting my brother ) and it's kind of annoying. So I was hoping if we added some more weapons and dual wielding certain kinds of swords, then more people would branch out and it would make a very diverse role play.

What I mean by certain kinds of swords is something that could be dual wielded and be realistic. You wouldn't see a samurai dual wielding katanas, but you might see someone dual wielding schimthers. I also think there should be a sword skill that increases for that kind of sword or weapon and it determines whether you can dual wield or even open up new opportunities. I mean dual wielding is a bit better than a single sword if you think about it but only if you have the skill to use it.
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Martienader2
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PostSubject: Re: Some Suggestions   Mon Jul 05, 2010 5:57 am

CloudEnvy wrote:

What I mean by certain kinds of swords is something that could be dual wielded and be realistic. You wouldn't see a samurai dual wielding katanas, but you might see someone dual wielding schimthers.

Think you mean scimitars there?
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CloudEnvy
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PostSubject: Re: Some Suggestions   Mon Jul 05, 2010 6:02 am

Yes indeed I did.
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Hanrei
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Age : 26
Location : Lithuania ,sometimes Russia

PostSubject: Re: Some Suggestions   Mon Jul 05, 2010 8:22 pm

Yeah great ideas, game will be more interesting with these ideas on.

I aprove
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Misuke
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PostSubject: Re: Some Suggestions   Wed Jul 07, 2010 4:41 am

Kinger556 wrote:

1:
After playing, theirs just 3 stats people invest into : Speed, Strength, then some willpower
Defense should just be taken out to stop newcomers to actually invest into it. Also, If you spar with someone with more speed, you cant hit them at all or gain SP from the spar.....but they do, infact they get ton from it. This pretty much ensures that they will stay stronger forever.......So, just saying you should try to fix this..... Although, you could make it so that if someone has high defense, the attacker could actually hurt himself from attacking him

3:
People spar...Alot and gain a ton of SP's from very random spars, like people just run in the middle of the biggest group of people and say "Wanna spar" its kinda annoying, So you should maybe make it so they can only spar if they join a Dojo or some kind of group? That way their not just sparring with random people but with people they icly know


These two things in particular are not issues in our beta, due to our "Ladder System". In case you are unsure about what this "Ladder System"'s purpose is, allow me to explain.

The ladder sysstem refreshes itself every time SP is used, and documents how many SP have been used by each person. After which it lists everyone online in decending order based on how many SP have been used.

For example:
Jim, Dandy: 56
Kame, Roshi: 24
Hancock, John: 10
etc.

Then based on your position in these "Rankings", It determines the rate at which you gain SP. The higher you are on the rankings, the less SP you gain, Forcing them to rely on RP bonuses, which are rarely given by mods/admins throughout the day.
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