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Let's see how long this lasts.
Tue Oct 06, 2015 10:29 am by Misuke
Hey all!

Been a while since I bothered posting here, since there was absolutely nothing I could do to revive the game from the state in which it was left. That has since changed, and I now have access to the means to better the game, and bring it to the state in which it was originally meant to be played.

I do hope regulars and newbies alike welcome the changes I plan to bring, and continue to …

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Ikou Era Apology
Fri Nov 25, 2011 3:59 am by AllSmiles
Hello, faithful Ikou Era players. I am sorry for being so inactive to the production of Ikou Era, me slowing down with updates had affected all of us. I doubt, I can make it up for your patience and your unbreakable loyalty to someone that had been made by my brain. Ikou Era is my first original project and it is one of the most proudest work I had done, this project was the result of my …

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» Let's see how long this lasts.
Tue Oct 06, 2015 10:29 am by Misuke

» Hosting of Ikou
Tue Oct 06, 2015 9:27 am by Misuke

» Places, Housing, Combat, etc.
Mon Aug 12, 2013 9:07 am by slash124cool

» What the phock
Fri May 03, 2013 7:22 am by arato

» Suggestions
Sat Jul 28, 2012 5:56 am by Anonymous Samurai

» The Shogun of Edo
Sat Jul 28, 2012 5:36 am by Anonymous Samurai


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Phoenix
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PostSubject: Suggestions   Tue Apr 05, 2011 5:58 pm

A list of all the suggestions I have. I'll edit and add more if I ever think of any.

1) Everyone and their grandmother hangs out at the Dojo and ends up being 100000x stronger than anyone else, which, like I said, is everyone anyways. So, I've devised a plan, to which the Dojo master holds classes every day or so, instead of having people living on the grounds and being constantly trained. Considering this is where everyone is, the admins will typically go here, instead of going out to the other players (at least from my experience on alpha/beta/omega/idkwhattocallitanymore). If this is out of the question, then there needs to be some way that a person does not have to rely on certain things to get stronger, while still maintaining a balance in roleplay.

2) Perhaps armor, mounted animals, vehicles, etc. A ton of details that can make a good great game excellent.

3) Some sort of way to limit sparring. I see two complete noobs log in, and start sparwhoring. They didn't even know how to talk with brackets, and didn't know what "IC" and "OOC" meant, yet they could KO anyone in 1 hit, because of their sparring..

4) Place the log-in messages in OOC, or in that top bar up there. It seriously gets annoying when someone logs in and disrupts your RPing.


Last edited by Phoenix on Sun Apr 10, 2011 1:39 pm; edited 2 times in total
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AllSmiles
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PostSubject: Re: Suggestions   Wed Apr 06, 2011 2:36 am

Phoenix wrote:
A list of all the suggestions I have. I'll edit and add more if I ever think of any.

1) Everyone and their grandmother hangs out at the Dojo and ends up being 100000x stronger than anyone else, which, like I said, is everyone anyways. So, I've devised a plan, to which the Dojo master holds classes every day or so, instead of having people living on the grounds and being constantly trained. Considering this is where everyone is, the admins will typically go here, instead of going out to the other players (at least from my experience on alpha/beta/omega/idkwhattocallitanymore). If this is out of the question, then there needs to be some way that a person does not have to rely on certain things to get stronger, while still maintaining a balance in roleplay.

2) Perhaps armor, mounted animals, vehicles, etc. A ton of details that can make a good great game excellent.

Great Idea. We'll place a rank policy on forums about rules being a rank and what we expect from you as a rank!
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Phoenix
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PostSubject: Re: Suggestions   Wed Apr 06, 2011 7:48 am

Sounds great. Glad to help.
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Phoenix
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PostSubject: Re: Suggestions   Sun Apr 10, 2011 7:47 pm

Updated the suggestions.
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Redisec
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PostSubject: Wow   Mon Apr 11, 2011 5:00 am

The armor idea is great cheers
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