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Let's see how long this lasts.
Tue Oct 06, 2015 10:29 am by Misuke
Hey all!

Been a while since I bothered posting here, since there was absolutely nothing I could do to revive the game from the state in which it was left. That has since changed, and I now have access to the means to better the game, and bring it to the state in which it was originally meant to be played.

I do hope regulars and newbies alike welcome the changes I plan to bring, and continue to …

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Ikou Era Apology
Fri Nov 25, 2011 3:59 am by AllSmiles
Hello, faithful Ikou Era players. I am sorry for being so inactive to the production of Ikou Era, me slowing down with updates had affected all of us. I doubt, I can make it up for your patience and your unbreakable loyalty to someone that had been made by my brain. Ikou Era is my first original project and it is one of the most proudest work I had done, this project was the result of my …

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Sat Jul 28, 2012 5:56 am by Anonymous Samurai

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Sat Jul 28, 2012 5:36 am by Anonymous Samurai


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 A series of Suggestions

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Scyfus
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PostSubject: A series of Suggestions   Sat Apr 10, 2010 5:42 pm

I don't expect every or any idea to be added, these are just things that I think would improve the game.

Countdown verb. After entering an attack, a minute countdown verb ensues and the player can only act legally after it ends or a response is written up.

Fast paced kills- Like in the series and manga, where they got into it and would kill in a few seconds, or if
they person was evenly matched, they would keep dodging eachother, so if you get hit with a blade, you'll lose a limb or get cut in two, seeing as how it is a samurai sword, they aren't to be played with lightly, plus it would be closer to the series.
For this, a players attack would have to be as good as a kill rp, with intent to kill written in.

Hair styles and facial hair- Magistrate Kim hair, Russian hair (samurai from the bridge), traditional samurai hair, samurai balding, high up ponytail.
Facial hairs pretty easy, not much to mention.

Larger, more diverse map. A big part of the series was the travelling, and going threw alot of different areas, and it not being the easiest thing to get from point A to point B, it would interesting for the game to reflect that.

Destructible environment- When to insanely skilled people fight and match one another, they destroy the environment around them, whether it be a house or a forest.

Remove sparring- I know this sounds strange, but as it stands, most people don't even try to rp anymore. I go places, and they ask for spars, don't rp, non rp attack, etc. It's becoming so if you take time to rp, you get weak, for not wanting to spar whore, I find this troublesome, alot of noob powergamers can easily kill the better rpers.

That being said, maybe a system where for everytime you speak in say and roleplay, it adds up to skill points (not saying one thing in say equals on skill point though), but they cant be used until an checks your logs to make sure they are quality rps and not just spam or ooc.

Icons moving while fighting. I think this would be cool, players automatically moving around eachother in a flurry of attacks, moving all over a room.

Also, better outline the rules, and better enforcement. It's getting confusing and chaotic sometimes.

Npc taxis that will take you to desired landmarks for yen.

Hari Keri
Add a gambling house.

That's all I have now, i'll post more later.
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Phoenix
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PostSubject: Re: A series of Suggestions   Sun Apr 11, 2010 2:48 am

Yeah, that sparring crap is VERY annoying.

I am a pretty decent RPer myself, as I had been told. But, I am probably one of the weakest in the game. I'm even influencing RP and driving it so that it can evolve. By taking upon students or performing actions. I am getting very mad that most everyone can KO me in 5 hits. Mad Evil or Very Mad Exclamation Mad Mad Mad Mad Mad
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PostSubject: Re: A series of Suggestions   Sun Apr 11, 2010 5:15 am

We are going to be keeping sparring but we're going to make it limited. <--- You'll find out later. And for the fighting moving icons, we would have to add a new state. A new state would mean making a new state for everything.
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PostSubject: Re: A series of Suggestions   Mon May 31, 2010 5:36 am

AllSmiles wrote:
We are going to be keeping sparring but we're going to make it limited. <--- You'll find out later. And for the fighting moving icons, we would have to add a new state. A new state would mean making a new state for everything.
Its best to do it early.
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PostSubject: Re: A series of Suggestions   Mon May 31, 2010 7:14 am

it's to late to fix it up cuz we already have like 30 different cltohins and hairs
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A series of Suggestions
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