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Let's see how long this lasts.
Tue Oct 06, 2015 10:29 am by Misuke
Hey all!

Been a while since I bothered posting here, since there was absolutely nothing I could do to revive the game from the state in which it was left. That has since changed, and I now have access to the means to better the game, and bring it to the state in which it was originally meant to be played.

I do hope regulars and newbies alike welcome the changes I plan to bring, and continue to …

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Ikou Era Apology
Fri Nov 25, 2011 3:59 am by AllSmiles
Hello, faithful Ikou Era players. I am sorry for being so inactive to the production of Ikou Era, me slowing down with updates had affected all of us. I doubt, I can make it up for your patience and your unbreakable loyalty to someone that had been made by my brain. Ikou Era is my first original project and it is one of the most proudest work I had done, this project was the result of my …

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» Let's see how long this lasts.
Tue Oct 06, 2015 10:29 am by Misuke

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» Suggestions
Sat Jul 28, 2012 5:56 am by Anonymous Samurai

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Sat Jul 28, 2012 5:36 am by Anonymous Samurai

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 Clash System

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Posts : 1
Join date : 2010-07-23

PostSubject: Clash System   Fri Jul 23, 2010 3:13 pm

Hi, I'm Griffin. Anyways, I think a clash system would look real nice on this game. Even though it's a RP based game clashes are entertaining.

I haven't seen a clash system with swords go well, hell! Even buster tried the clash system on bln and it didnt work out well. So I can't really give you tips on how to do it but, it would look nice. yeah that's about it. can't really explain it like i want to but eh?
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Posts : 1
Join date : 2010-09-17

PostSubject: Re: Clash System   Fri Sep 17, 2010 5:44 am

Well I can give a suggestion. When you hit someone the same time they hit you a clash can happen then. When that happens you get 3 numbers 1 threw 6 that you to have to press before the other person does. If you win you can knock them down for a little bit of damage how ever if it's a draw you both could be pushed back by 1 or 2 tiles.
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Clash System
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