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Let's see how long this lasts.
Tue Oct 06, 2015 10:29 am by Misuke
Hey all!

Been a while since I bothered posting here, since there was absolutely nothing I could do to revive the game from the state in which it was left. That has since changed, and I now have access to the means to better the game, and bring it to the state in which it was originally meant to be played.

I do hope regulars and newbies alike welcome the changes I plan to bring, and continue to …

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Ikou Era Apology
Fri Nov 25, 2011 3:59 am by AllSmiles
Hello, faithful Ikou Era players. I am sorry for being so inactive to the production of Ikou Era, me slowing down with updates had affected all of us. I doubt, I can make it up for your patience and your unbreakable loyalty to someone that had been made by my brain. Ikou Era is my first original project and it is one of the most proudest work I had done, this project was the result of my …

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» Let's see how long this lasts.
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 Will it be so bad to limit the players?

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Packerfan107
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PostSubject: Will it be so bad to limit the players?   Tue Nov 22, 2011 8:35 am

See, I personally like the idea of having fighting styles. It creates uniqueness with everybody character. But, if the players don't really role play the uniqueness or show why it's different from everything else, then what is the point?

So, this idea came across my mind. I mean, sure, it has its flaws and strength, but here is why I'd like to make this change.

If you take away the fighting styles and create pre-set fighting stlyes for headmasters, then the players will have to go to the headmasters to learn whichever one they want. If there is a good headmasters, they will have to role play to move up within the style. They will have to gradually increase their skill.

But, if the players want to create their own unique fighting style, then have them role play making it and practicing it. So, once they practice enough, an admin can unlock their ability to make a fighting style. Because in reality, you kinda just don't randomly create a fighting style and be good at it. You have to train.

This will force players to roleplay a lot more and reduces their ability to lulspam A to train.



Also, you can have some general, less advanced training styles for random players. For example, a orthodox fighting style for unarmed people, etc. A pre-set thing of course, so the players don't have to rely on admins for styles,etc.
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slash124cool
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PostSubject: Re: Will it be so bad to limit the players?   Tue Nov 22, 2011 10:51 am

Again sounds interesting im beginning to like this idea. However i would rather say doing it more Bleach rp style. A ranked player (in this case headmaster) or an admin has to take a decition ,if the player is good enougth for it and not troll around, then in that case they could unlock style. (sometimes even the worst scum knows to rp decently.)

Pre-setted style also sounds amazing, i have no objections to that topic.
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PostSubject: Re: Will it be so bad to limit the players?   Tue Nov 22, 2011 11:04 am

slash124cool wrote:
Again sounds interesting im beginning to like this idea. However i would rather say doing it more Bleach rp style. A ranked player (in this case headmaster) or an admin has to take a decition ,if the player is good enougth for it and not troll around, then in that case they could unlock style. (sometimes even the worst scum knows to rp decently.)

Pre-setted style also sounds amazing, i have no objections to that topic.

I agree. It doesn't matter if they're scum or not. It's as long as if they rp appropriately
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slash124cool
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PostSubject: Re: Will it be so bad to limit the players?   Tue Nov 22, 2011 11:08 am

What i meant is that you can´t give them style if they are noobs/trolls beacuse if they get style, they would probably abuse it.
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Packerfan107
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PostSubject: Re: Will it be so bad to limit the players?   Tue Nov 22, 2011 11:19 am

slash124cool wrote:
What i meant is that you can´t give them style if they are noobs/trolls beacuse if they get style, they would probably abuse it.


Well, if they are noobs or trolls abusing it, then an admin can simply strip or nerf. I mean, they will have to work for their style anyway, so not a lot of people will have a custom style, since it'd probably be a lot easier to learn from a headmaster(Assuming if that was re-implemented)
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slash124cool
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PostSubject: Re: Will it be so bad to limit the players?   Wed Nov 23, 2011 5:44 am

If something players are, is persistant. They will cry, shout flood and other kind of childish action just to get the strongest thing. Same as people does when asking for weapons at the smith shop
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PostSubject: Re: Will it be so bad to limit the players?   Wed Nov 23, 2011 6:03 am

slash124cool wrote:
If something players are, is persistant. They will cry, shout flood and other kind of childish action just to get the strongest thing. Same as people does when asking for weapons at the smith shop

Meh, that will happen regardless.
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Geeky Panda
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PostSubject: Re: Will it be so bad to limit the players?   Wed Nov 23, 2011 7:27 am

It's called Player-Count. It needs to be higher for this, or else it'll be a student per headmaster with multiple head masters, or a head master with what, four students.

Right now the most important thing to do with Ikou is have it attract more players instead of lose them gradually.
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slash124cool
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PostSubject: Re: Will it be so bad to limit the players?   Wed Nov 23, 2011 9:06 am

About all this. this kind of ideas of headmasters and so enforce, players having weapons and knowing how to fight appropietly, when on feudal japan few did. maybe it is time we hear more suggestion related to economic topics and trade.
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PostSubject: Re: Will it be so bad to limit the players?   Wed Nov 23, 2011 11:14 am

slash124cool wrote:
About all this. this kind of ideas of headmasters and so enforce, players having weapons and knowing how to fight appropietly, when on feudal japan few did. maybe it is time we hear more suggestion related to economic topics and trade.

It's not hard to get players. I mean, I could just go onto SSO and advertise, and there will be a lot of people on Ikou era for a period of time. The problem is keeping the player base. Back in the day when there were headmasters, etc... That kept the player base. How the game is now isn't going to keep the player base.

Ikou era doesn't really have a legit rp feel to it
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PostSubject: Re: Will it be so bad to limit the players?   Thu Nov 24, 2011 12:14 am

Im not talking about that what i meant is, theres more players preocupated or making suggestion towards the fighting part of ikou era, when we would really need more into economy and trade profession and stuff
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PostSubject: Re: Will it be so bad to limit the players?   Thu Nov 24, 2011 5:59 am

slash124cool wrote:
Im not talking about that what i meant is, theres more players preocupated or making suggestion towards the fighting part of ikou era, when we would really need more into economy and trade profession and stuff

My fault. My last statement was directed at Geeky.
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