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Let's see how long this lasts.
Tue Oct 06, 2015 10:29 am by Misuke
Hey all!

Been a while since I bothered posting here, since there was absolutely nothing I could do to revive the game from the state in which it was left. That has since changed, and I now have access to the means to better the game, and bring it to the state in which it was originally meant to be played.

I do hope regulars and newbies alike welcome the changes I plan to bring, and continue to …

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Ikou Era Apology
Fri Nov 25, 2011 3:59 am by AllSmiles
Hello, faithful Ikou Era players. I am sorry for being so inactive to the production of Ikou Era, me slowing down with updates had affected all of us. I doubt, I can make it up for your patience and your unbreakable loyalty to someone that had been made by my brain. Ikou Era is my first original project and it is one of the most proudest work I had done, this project was the result of my …

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 The Geekiest Combat Guide out there.

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Geeky Panda

Posts : 47
Join date : 2011-08-14
Location : The USSR.

PostSubject: The Geekiest Combat Guide out there.   Thu Aug 18, 2011 3:47 pm

Hello, Ladies and Gentlemen this is Geeky Panda, and i'm bringing you what I hope to be a very helpful and informative guide on a confusing thing for newcomers. Combat.
First off, the in-game hotkeys for said combat can be found by pressing the large red, 'Help' button in game. But, since I don't doubt the laziness in you all...
A is to Attack. Simple, right?

D is to Defend yourself from attacks. Cool.
W is to use what's called a Power Charge. I like to refer to it as a 'Power Skill', since if it is used in combination with A, it is used to create a very lethal attack. With D, it is used to fend off a direct attack with a parry. Easy to understand.

Q is to use a Speed Charge. It serves basically the same purpose as the power charge, except instead of a power attack, it's a dash attack. Instead of parrying an attack, it dodges it, how successful the dodge is depends on your defense, for the most part.
The unimportant extra stat points you get to spend over time. They have little effect on your actual character, but they do make a very large impact. Use them wisely, and gain them over time by training, fighting, and training Non-Combat Skills.
Styles. They are a frequently raised topic over OOC, such as, "How do I get a style?", or, "Can I make one?". The answer to those questions are quite simple, in fact.

To acquire a Style, you need to roleplay with a Headmaster of your selected Style, and if he deems you a worthy subject of the Style, he'll teach you his style with a press of a button!

Now. Can you make one? To put it simply, no. The average player cannot create their own style. Players with a special grant from Administrators can create Styles.

Styles basically grant the player who's using said style, certain boosts determined by the Headmaster. These could be weapon boosts, pre-determined stat boosts, or any other thing Smiles might not be telling us.
A word of advice though, make sure that your style actually has Roleplay-Significance. Try to roleplay the creation of the style itself. Roleplay training it when you do.

This has been the Geekiest of Geeks, in the form of a Panda, writing his first guide to hopefully help others out there that were stumped about the game. Thanks for reading and I hope it has helped.

P.S, Guys. Please don't power game and spend a week training yourself. It takes fun out of the game.
P.S.S, Timing is key to a good fight.
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The Geekiest Combat Guide out there.
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