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Let's see how long this lasts.
Tue Oct 06, 2015 10:29 am by Misuke
Hey all!

Been a while since I bothered posting here, since there was absolutely nothing I could do to revive the game from the state in which it was left. That has since changed, and I now have access to the means to better the game, and bring it to the state in which it was originally meant to be played.

I do hope regulars and newbies alike welcome the changes I plan to bring, and continue to …

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Ikou Era Apology
Fri Nov 25, 2011 3:59 am by AllSmiles
Hello, faithful Ikou Era players. I am sorry for being so inactive to the production of Ikou Era, me slowing down with updates had affected all of us. I doubt, I can make it up for your patience and your unbreakable loyalty to someone that had been made by my brain. Ikou Era is my first original project and it is one of the most proudest work I had done, this project was the result of my …

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 A few Ideas

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Posts : 3
Join date : 2011-04-03

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IC Name: Sora Kurogane

PostSubject: A few Ideas   Tue Apr 12, 2011 5:07 am

Stats: As many people have already stated the parry build has become the build of a majority of the population and yes it has been nerfed but it hasn't stopped the problem of everyone making that form of style. I say that more stats should be buffed. Such as offense being able to break through defense (May already do this but i havent seen it) Also speed helping to avoid parries and maybe pierce through them. By doing this it will increase the chances for people to turn away from the parry builds and make more variety which will create new and inventive style builds thus increasing rp.

Weapons: I think that with your styles there should be a point where your style has been ranked as master level and at this point you can create a weapon that is accustom to your style such as a hand to hand fighter can create gloves/gauntlets exclusive to the style that can only be used when the style is active. (Sort of like the shigure kintoki from hitman reborn) The master of the style can then pass the weapons down generation to generation of the style headmasters. For the weapons icons must be provided by the person applying.

Duel Mode: This may be a tad bit out there so bear with me. Maybe there should be a mode that you can go into that would allow you to attack people. Two people must be in this mode for fighting to take place. I suggest this because with all the random killings that have been going on anyone can just do a rp and attack someone until they die, especially the assassin group that sprung up yesterday. Now I realize there are many problems with this and it can limit the actions of players but if there was someway that you could possibly work with it?

Style Training: With the way it is setup anyone can create there own style and just stand in one spot and punch endlessly and increase there style prof thus making them strong. This limits rp severly because no one rp's to train there styles or actually become strong by rping they fight someone lose and then stand there for hours on end punching the air until there style increases to a point where they can just defeat anyone. Maybe there could be a limit to the amout of prof a rank can get just by training alone. A daily limit perhaps or once your style reaches a certain prof your style will lock and you have to teach someone to progress? This would promote rp to a point and hopefully get rid of people who just constantly spam the A key.

Some of these Ideas may of already been submitted but i just thought that i should give my take on the situation.

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Posts : 301
Join date : 2010-04-10
Age : 22
Location : Texas

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IC Name: Phoe Baraoh

PostSubject: Re: A few Ideas   Tue Apr 12, 2011 9:51 am

Okay...Let's see. I can see where you're going with the whole limiting style-training, but if that was taken out, everyone would end up sparring anyways. Perhaps, as you said, a lock on it, or style points could be rewarded by admins for good RP or good training.
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A few Ideas
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