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Let's see how long this lasts.
Tue Oct 06, 2015 10:29 am by Misuke
Hey all!

Been a while since I bothered posting here, since there was absolutely nothing I could do to revive the game from the state in which it was left. That has since changed, and I now have access to the means to better the game, and bring it to the state in which it was originally meant to be played.

I do hope regulars and newbies alike welcome the changes I plan to bring, and continue to …

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Ikou Era Apology
Fri Nov 25, 2011 3:59 am by AllSmiles
Hello, faithful Ikou Era players. I am sorry for being so inactive to the production of Ikou Era, me slowing down with updates had affected all of us. I doubt, I can make it up for your patience and your unbreakable loyalty to someone that had been made by my brain. Ikou Era is my first original project and it is one of the most proudest work I had done, this project was the result of my …

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Latest topics
» Let's see how long this lasts.
Tue Oct 06, 2015 10:29 am by Misuke

» Hosting of Ikou
Tue Oct 06, 2015 9:27 am by Misuke

» Places, Housing, Combat, etc.
Mon Aug 12, 2013 9:07 am by slash124cool

» What the phock
Fri May 03, 2013 7:22 am by arato

» Suggestions
Sat Jul 28, 2012 5:56 am by Anonymous Samurai

» The Shogun of Edo
Sat Jul 28, 2012 5:36 am by Anonymous Samurai


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 Suggestion(s)

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AuthorMessage
Aby
Newbie
Newbie


Posts : 1
Join date : 2010-08-19

PostSubject: Suggestion(s)   Sat Aug 21, 2010 9:07 am

Rank Verbs
Post Bulletins – There should be signs with those little roof looking thingies on them that can be clicked by players, when you click it should open a popup with text written on it. It should have a next button that allows you to go to the next page and read previous bulletins this would allow epic bounty hunter stuff or like sales and shit.

(Access granted by Admins and Shogun so a store or black smith could pay for space on the bulletins to advertise their shops)

Weapons
Chain and Sickle – A small blade weapon in one hand with an Iron weight attached to a chain in the other hand. It needs a Launch Weight verb then the ball shoots forward for like 6 tiles and you can make it turn on time before it retracts.

(Blade damage should suck, chain damage should be devastating, add an attack that binds the opponent with the chain if possible.)

Miscellaneous
Doors - Ability to open/close/lock doors, Shoguns should be able to assign keys to homes so they can be sold or something.

Closet - You should be able to drag your clothing into a closet or anything really for storage space.

Paper - You should be able to write things down on paper so you can deliver notes or even be a book writer ICly.

Techniques
Side Stepping - Taught by Dojo Masters only, it allows the person to automatically move to a side angle of the opponent anytime the dodge an attack, they need to have higher speed and defense total than the opponents off/speed.

Poison Arrow - Buy poison from an apothecary (NPC maybe later you can code it in as a player made thing.) And apply it to your arrows, if hit by this arrow the target loses x amount of health over a duration of time. Weak Poisons can be fought off naturally stronger Poisons would require medicine.

Akido - Anytime you dodge or block an opponents attack their
character gets moved in front of you with them facing away from you.
(Unarmed only)

Jump - Hold down a key then press the arrow of the direction you want to jump in, it can be used to scale walls or jump over projectiles, but defenses/speed gets a temporary cut after landing. Also when holding the jump button you'll always face whatever direction your already facing, so if I'm facing North and I push the jump key, then press back I'll be jumping back a tile while still facing forward.
(Ninjutsu/Archery Dojo only.)



Last edited by Aby on Sat Aug 21, 2010 11:39 am; edited 4 times in total (Reason for editing : Adding)
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Jasonpb
Newbie
Newbie


Posts : 17
Join date : 2010-08-25
Age : 21
Location : UK

PostSubject: Re: Suggestion(s)   Wed Aug 25, 2010 9:02 pm

I like the jumping bit but i think there should be normal jump and advance jump normal jump could let you scale small walls jump over fences and maybe backflip advance should let you do all those but scale medium walls jump over players, and free run on roofs

EDIT
I also like all the Miscellaneous parts
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